<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Gamzee Blog</title>
	<atom:link href="http://blog.gamzee.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.gamzee.com</link>
	<description>Where we talk about social and mobile development, web games, and what we had for lunch.</description>
	<lastBuildDate>Tue, 14 Aug 2012 20:03:46 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
		<item>
		<title>Rovio To Do More Hardcore Games?</title>
		<link>http://blog.gamzee.com/2012/08/rovio-to-do-more-hardcore-games/</link>
		<comments>http://blog.gamzee.com/2012/08/rovio-to-do-more-hardcore-games/#comments</comments>
		<pubDate>Tue, 14 Aug 2012 20:03:46 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Amazing Alex]]></category>
		<category><![CDATA[Angry Birds]]></category>
		<category><![CDATA[hardcore games]]></category>
		<category><![CDATA[midcore games]]></category>
		<category><![CDATA[Oskar Burman]]></category>
		<category><![CDATA[Rovio]]></category>
		<category><![CDATA[Stockholm]]></category>

		<guid isPermaLink="false">http://blog.gamzee.com/?p=85</guid>
		<description><![CDATA[Via Gamasutra, this news: http://gamasutra.com/view/news/175904/Angry_Birds_maker_recruits_core_game_dev_to_head_new_studio.php Angry Birds-maker Rovio hired Oskar Burman, a game industry vet with solid hardcore console street cred, to head up a new studio in Stockholm. They&#8217;re going to build a new team out. Speculation is that Burman&#8217;s group will be working on either midcore or hardcore games. This could be a [...]]]></description>
		<wfw:commentRss>http://blog.gamzee.com/2012/08/rovio-to-do-more-hardcore-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Real Housewives: The Game</title>
		<link>http://blog.gamzee.com/2012/08/real-housewives-the-game/</link>
		<comments>http://blog.gamzee.com/2012/08/real-housewives-the-game/#comments</comments>
		<pubDate>Tue, 14 Aug 2012 19:58:07 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Andy Cohen]]></category>
		<category><![CDATA[Bravo]]></category>
		<category><![CDATA[It Girl]]></category>
		<category><![CDATA[Real Housewives]]></category>
		<category><![CDATA[Real Housewives: The Game]]></category>
		<category><![CDATA[social games]]></category>
		<category><![CDATA[Top Girl]]></category>

		<guid isPermaLink="false">http://blog.gamzee.com/?p=84</guid>
		<description><![CDATA[Part of my job is playing every social and mobile game that crosses my awareness-field (I&#8217;m a robot, so I have an awareness-field, whatever that is). It helps to get a sense of what&#8217;s going on in the marketplace, see who&#8217;s doing interesting work, and see if there are any cool new mechanics or themes [...]]]></description>
		<wfw:commentRss>http://blog.gamzee.com/2012/08/real-housewives-the-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Betable on Gambling on Facebook</title>
		<link>http://blog.gamzee.com/2012/08/betable-on-gambling-on-facebook/</link>
		<comments>http://blog.gamzee.com/2012/08/betable-on-gambling-on-facebook/#comments</comments>
		<pubDate>Thu, 09 Aug 2012 17:59:46 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[HTML5]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Betable]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[gambling]]></category>
		<category><![CDATA[regulation]]></category>
		<category><![CDATA[social games]]></category>
		<category><![CDATA[Tyler York]]></category>

		<guid isPermaLink="false">http://blog.gamzee.com/?p=83</guid>
		<description><![CDATA[Betable&#8217;s Tyler York has a post about Facebook allowing the first real-money gaming social game in England here: http://blog.betable.com/rigging-the-odds-what-facebooks-gambling-strategy-means-for-developers/ I applaud Betable for trying something new. They&#8217;re the only company I know that has a betting/gambling API you can drop into your existing game. And in theory, they are licensed, so you can skip the [...]]]></description>
		<wfw:commentRss>http://blog.gamzee.com/2012/08/betable-on-gambling-on-facebook/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Copycat Social Games &#8211; EA Sues Zynga Over the Ville</title>
		<link>http://blog.gamzee.com/2012/08/copycat-social-games-ea-sues-zynga-over-the-ville/</link>
		<comments>http://blog.gamzee.com/2012/08/copycat-social-games-ea-sues-zynga-over-the-ville/#comments</comments>
		<pubDate>Mon, 06 Aug 2012 17:42:26 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[HTML5]]></category>
		<category><![CDATA[Dream Tower]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[lawsuit]]></category>
		<category><![CDATA[Lucky Train]]></category>
		<category><![CDATA[Nimblebit]]></category>
		<category><![CDATA[Sims Social]]></category>
		<category><![CDATA[social games]]></category>
		<category><![CDATA[The Ville]]></category>
		<category><![CDATA[Tiny Toewr]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://blog.gamzee.com/?p=81</guid>
		<description><![CDATA[If you follow social games at all, you&#8217;ve probably seen that Electronic Arts&#8217; Maxis division is suing Zynga over their game The Ville. I&#8217;m going to put aside legal considerations as to what constitutes copying a game. And I&#8217;ll even put aside ethical considerations (is it okay to copy someone else&#8217;s game?). Zynga&#8217;s business model [...]]]></description>
		<wfw:commentRss>http://blog.gamzee.com/2012/08/copycat-social-games-ea-sues-zynga-over-the-ville/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>These Guys Have Some Cojones</title>
		<link>http://blog.gamzee.com/2012/08/these-guys-have-some-cojones/</link>
		<comments>http://blog.gamzee.com/2012/08/these-guys-have-some-cojones/#comments</comments>
		<pubDate>Fri, 03 Aug 2012 21:45:34 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Artillery]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Google+]]></category>
		<category><![CDATA[HTML5 games]]></category>
		<category><![CDATA[synchronous multiplayer]]></category>

		<guid isPermaLink="false">http://blog.gamzee.com/?p=80</guid>
		<description><![CDATA[Making games in HTML5 is tough. You&#8217;re facing the fact that it&#8217;s a new standard, that you&#8217;re competing with other technology that&#8217;s much more mature (sometimes by 10-15+ years) and has loads of toolsets and workflows, and that most people would rather do what&#8217;s easiest rather than figuring out how to make new tech work [...]]]></description>
		<wfw:commentRss>http://blog.gamzee.com/2012/08/these-guys-have-some-cojones/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Olympic Badminton and Game Night</title>
		<link>http://blog.gamzee.com/2012/08/olympic-badminton-and-game-night/</link>
		<comments>http://blog.gamzee.com/2012/08/olympic-badminton-and-game-night/#comments</comments>
		<pubDate>Fri, 03 Aug 2012 18:01:20 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[7 Wonders]]></category>
		<category><![CDATA[badminton]]></category>
		<category><![CDATA[Cards Against Humanity]]></category>
		<category><![CDATA[Dave Sirlin]]></category>
		<category><![CDATA[Game Night]]></category>
		<category><![CDATA[Munchkin Booty]]></category>
		<category><![CDATA[Olympics]]></category>
		<category><![CDATA[Small World]]></category>

		<guid isPermaLink="false">http://blog.gamzee.com/?p=79</guid>
		<description><![CDATA[Really great post from game designer Dave Sirlin on the Olympic badminton controversy, and how the rules that led to this are really, really flawed: http://www.sirlin.net/blog/2012/8/1/playing-to-win-in-badminton.html Game Night last night was a fun affair, with a mix of &#8220;quick&#8221; games (I&#8217;ll say why that&#8217;s ironic in a moment). We played a five-handed game of 7 [...]]]></description>
		<wfw:commentRss>http://blog.gamzee.com/2012/08/olympic-badminton-and-game-night/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Playfish&#8217;s Lead Designer on the &#8220;8 Truths of Social Game Design&#8221;</title>
		<link>http://blog.gamzee.com/2012/08/playfishs-lead-designer-on-the-8-truths-of-social-game-design/</link>
		<comments>http://blog.gamzee.com/2012/08/playfishs-lead-designer-on-the-8-truths-of-social-game-design/#comments</comments>
		<pubDate>Thu, 02 Aug 2012 18:04:17 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[HTML5]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[monetization]]></category>
		<category><![CDATA[Ray Mazza]]></category>
		<category><![CDATA[Sim City Social]]></category>
		<category><![CDATA[The Sims Social]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://blog.gamzee.com/?p=78</guid>
		<description><![CDATA[Ray Mazza, Creative Director at EA and Lead Designer at Playfish, posted this rather lengthy breakdown of Sim City Social on his blog: http://www.raymazza.com/1/post/2012/07/simcity-social-8-truths-of-facebook-game-design.html You should really read this if what I&#8217;m saying below is going to make any sense It&#8217;s an interesting read, even if I don&#8217;t perhaps agree with everything he&#8217;s saying here. [...]]]></description>
		<wfw:commentRss>http://blog.gamzee.com/2012/08/playfishs-lead-designer-on-the-8-truths-of-social-game-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Wooga and HTML5 &#8211; Not Ready for Primetime Yet?</title>
		<link>http://blog.gamzee.com/2012/08/wooga-and-html5-not-ready-for-primetime-yet/</link>
		<comments>http://blog.gamzee.com/2012/08/wooga-and-html5-not-ready-for-primetime-yet/#comments</comments>
		<pubDate>Wed, 01 Aug 2012 19:52:27 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.gamzee.com/?p=75</guid>
		<description><![CDATA[I will first make a disclaimer: this is my opinion, not that of Gamzee. A little over a month ago, Wooga announced it was abandoning its HTML5 efforts and open-sourcing their code for Magic Land Island: http://www.wooga.com/press/releases/wooga-html5-project-goes-open-source/ According to Wooga, the tech&#8217;s just not there yet: Philipp Moeser, co-founder and CTO at Wooga said, “We’re [...]]]></description>
		<wfw:commentRss>http://blog.gamzee.com/2012/08/wooga-and-html5-not-ready-for-primetime-yet/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Trends at Casual Connect 2012, New Game, Game Nights, and more&#8230;</title>
		<link>http://blog.gamzee.com/2012/07/trends-at-casual-connect-2012-new-game-game-nights-and-more/</link>
		<comments>http://blog.gamzee.com/2012/07/trends-at-casual-connect-2012-new-game-game-nights-and-more/#comments</comments>
		<pubDate>Tue, 31 Jul 2012 19:19:54 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[HTML5]]></category>
		<category><![CDATA[startup]]></category>
		<category><![CDATA[7 Wonders]]></category>
		<category><![CDATA[bowling]]></category>
		<category><![CDATA[casino gaming]]></category>
		<category><![CDATA[Casual Connect]]></category>
		<category><![CDATA[Game Night]]></category>
		<category><![CDATA[online gaming]]></category>
		<category><![CDATA[poker]]></category>
		<category><![CDATA[Racer's Edge]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://blog.gamzee.com/?p=74</guid>
		<description><![CDATA[I&#8217;m making a commitment to updating this blog more often. We&#8217;re going to aim for 2x a week getting posts up. I went up to Casual Connect last week for some meetings. While I didn&#8217;t get to attend much of the conference, the general air was interesting. At each conference I go to, you can [...]]]></description>
		<wfw:commentRss>http://blog.gamzee.com/2012/07/trends-at-casual-connect-2012-new-game-game-nights-and-more/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Night, DownWords Updates, and a New Game&#8230;</title>
		<link>http://blog.gamzee.com/2012/05/game-night-downwords-updates-and-a-new-game/</link>
		<comments>http://blog.gamzee.com/2012/05/game-night-downwords-updates-and-a-new-game/#comments</comments>
		<pubDate>Fri, 04 May 2012 17:42:30 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[HTML5]]></category>
		<category><![CDATA[startup]]></category>
		<category><![CDATA[DownWords]]></category>
		<category><![CDATA[Draw Something]]></category>
		<category><![CDATA[Fiasco]]></category>
		<category><![CDATA[Game Night]]></category>
		<category><![CDATA[HTML5 games]]></category>
		<category><![CDATA[new games]]></category>
		<category><![CDATA[Old West]]></category>
		<category><![CDATA[Small World]]></category>
		<category><![CDATA[storytelling games]]></category>
		<category><![CDATA[Words With Friends]]></category>

		<guid isPermaLink="false">http://blog.gamzee.com/?p=71</guid>
		<description><![CDATA[We&#8217;re trying to keep this blog updated. Generally failing in any reasonable sense of the word &#8220;udpated,&#8221; but we are trying We had a small game night last night, just me, Sean, and Jordan, our new(ish) QA guy. We opted to try out Fiasco, a &#8220;storytelling game,&#8221; I purchased a digital download of last week. [...]]]></description>
		<wfw:commentRss>http://blog.gamzee.com/2012/05/game-night-downwords-updates-and-a-new-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Dynamic page generated in 0.859 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2013-05-19 19:59:41 -->
